Guides
How things work, explained step by step. 22 guides in 5 groups.
First steps
- Getting startedYour first hour in the valley, step by step.
- Diving and airHow to dive, how long your air lasts, and what waits at the bottom.
- The dashEveryone's quick burst, on land and in water.
- Knocked out and getting upWhat happens when your health runs out, and how each kind of world treats it.
- Family safety featuresWhat the game does to keep play friendly, and the controls grown-ups have.
- Getting around, and animal friendsGliders, canoes, ferries, ziplines, fast travel, capybara friends and horses.
Fighting and gear
- Combat and elementsHow hits land, what elements do, and how to read a creature's attack.
- Level sync and partiesPlay together at any level. Share the XP, share the fun.
- Continents and dangerEight lands in one ocean, how strong the creatures are on each, and how to read the map.
- The gear ladderCrafted gear to level 35, dropped gear to 70, master-crafted gear from 75.
Life in the valley
- The market and tradingOrange coins, the market board, trading face to face, gifts, and staying fair.
- The Calm AuraTen peaceful minutes for building and exploring, whenever you need them.
- Making friendsTalk, give gifts and hear their stories. What each villager loves, and what friends get.
- FestivalsWhen the village throws a party, how to join in, and the cake everyone gets.
- Farming and cookingTill, plant, water, harvest, and cook meals that keep you going.
- FishingRods, bait, where and when each fish bites, and the legends of the river.
- Building and waterworksHouses, stations, land claims, blueprints, and making water do the work.
- PetsCreatures of legend that hatch from charms and fight beside you.
- Duck MinesA little duck village a short walk from home: a mine, a curral, a wood stove full of corn dishes, and the story of its name.
