Item powers: gear with a will of its own
More guidesNamed gear with powers of its own, and the Glowstone Font that gives a plain piece one.
A ring that never lets your mana run dry
Some gear does more than sit in a slot. A ring that fills your mana back up while you stand and talk. Boots that make you just a little faster than everyone running beside you. A blade that drinks back a sip of the damage it deals as your own health. These are item powers, and the best of them are waiting on named gear out in the realms — or built onto a piece you already own, drop by drop, at the Glowstone Font.
What a power is
A power is a small, honest edge: nothing that decides a fight on its own, but something you feel every minute you wear it. Every worn piece adds up, with caps so no build ever breaks the numbers:
| Power | What it does | Cap on what you wear |
|---|---|---|
| Speed | Moves you faster (mostly boots) | 35% |
| Regen (health, mana) | A little back every second, while fed | no cap |
| Leech (health, mana) | Draws back a share of the damage you deal | 15% each |
| On cleanse (health, mana) | A burst back each time a creature you fought is cleansed | no cap |
| Critical hit | A better chance of a critical hit | 25% |
| Skill (melee, distance, magic, shielding, fishing) | Extra skill levels from gear alone | no cap |
| Breath | Longer under water | 40 seconds |
A piece's tooltip always spells its powers out in plain words, so you never have to guess what you're wearing.
Named gear: a story and a power to match
Rare, epic and legendary named pieces carry a power that fits who or what made them. A few you might meet:
| Piece | Carries |
|---|---|
| Riverheart | Draws life back with every hit |
| Sunblade | A gentler pull of the same kind |
| Titan's Tear | Health and mana, both, back every second |
| Moonshadow Blades | Quicker feet and a taste of life back |
| Wellspring Sceptre | Mana back every second, and a pull of more from every hit |
| Goliath's Crusher | A burst of health whenever a creature you fought is cleansed |
| Crown of the Canopy | Health and mana, both, trickling back while you're fed |
Elites, mini-bosses and bosses across every realm carry their own crafted pieces too — Frostwalker Boots from wolf pelts and frost crystals, a Sunstone Band from the desert, Raptor-Feather Boots on the Primeval Isle, and simpler, cheaper ones near the village: Leafstep Sandals from your first scraps of leaf and fibre, a Swiftwind Band from copper and feathers. Read how each piece is made on its own page.
The Glowstone Font: give a piece its own power
Beside the workshop, a basin of glowing water lets you imbue one power into a piece of gear you already own, using a realm's own essence:
| Essence | Adds | Only fits |
|---|---|---|
| Frost Crystal | +0.8 mana a second (while fed) | any piece |
| Sunstone | +0.8 health a second (while fed) | any piece |
| Ember Core | Draws 1.5% of the damage you deal as health | any piece |
| Moth Wing Dust | Draws 1.5% of the damage you deal as mana | any piece |
| Obsidian | +1.5% critical hit chance | any piece |
| Raptor Feather | +2% movement speed | boots |
| Amber | +6 health each time a creature you fought is cleansed | any piece |
| Glow Spores | +5 mana each time a creature you fought is cleansed | any piece |
| Wolf Pelt | +1 melee skill | any piece |
| Antler | +1 distance skill | any piece |
| Pearl | +1 magic level | any piece |
| Scarab Shell | +1 shielding skill | armour and shields |
| Coral | +4 seconds of air under water | headgear |
Bring the essence and a few orange coins (a piece's level sets the price) and the font adds one step to that one piece. Every piece can take up to 3 imbues, so you can layer the same power three times over, or spread three different ones across a piece.
What you can do about it
- Start cheap and close to home. The first speed boots and rings are made from common materials near the village — no need to wait for a rare drop to feel faster on your feet.
- Let the font finish a piece you love. Found gear you like the look of but wish did a little more? Bring an essence from the realm it's themed after and give it a power of your own choosing.
- Save your best essences for your best piece. An imbue is permanent on that piece, so it's worth thinking about which one deserves it before you spend a rare essence.
- Watch for the announced finds. A named piece with a strong power is always shouted to everyone nearby when it drops — see Lucky drops and rarity for the odds.
Class gear binds to you the first time you wear it, and an imbue stays on its piece for good. So give your first essence to the piece you'll wear longest, like a good pair of boots, and it pays you back every day you wear it.
Where next
Powers are one more reason a piece is worth chasing: read The gear ladder for how gear climbs in tiers, and Lucky drops and rarity for the odds of a named or master find. A piece you can't use isn't wasted — Salvage: take old gear apart breaks it down, and The market and trading gets it into hands that can use it. Building your own from scratch starts at Crafting: discover recipes and make anything.
