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Tales

Stories told round the campfires of the valley: about the Gloom and the river, the great creatures of each realm, and the dragon on the tower. Where a tale meets the real world (dinosaurs, mushrooms, glaciers), the facts are true, and a True or tale? box at the end of each story says which is which.

The Riverside Village todayThe Gloom and the RiverWhy the creatures of the valley are calmed and never hurt, as the old gators tell it.RiverlandsGoliathGoliath of the LagoonThe giant crab who kept the tide, and why he still rises from the water.RiverlandsRime WyrmThe Rime Wyrm's Long TrailWhy the Frostlands are crossed by glittering paths, and what the old serpent guards.FrostlandsSun GuardianThe Guardian Who Forgot Its RiddlesA stone-and-bronze guardian of the desert, and the riddles it used to ask.Sunscorch DesertCaldera DrakeThe Drake in the CraterA young cousin of the dragons, warming itself in the Ember Wastes' volcanoes.Ember WastesMother MorelMother Morel, Grandmother of the HollowThe oldest mushroom in Glowcap Hollow, and the web of threads beneath it.Glowcap HollowOld Hollow OakThe Oak That Pulled Up Its RootsA thousand-year-old oak who went for a walk when the Gloom came, and never stopped.Autumn WoodsDeep SerpentThe Deep Serpent's PearlA long, shining serpent of the deep water, and the sailors' stories behind it.Deep waterTyrannosaurus rexThe Tyrant of the Primeval IsleThe biggest animal on the island, and what real scientists know about Tyrannosaurus rex.Primeval IsleThe Primeval Isle in the game: tall conifers, cycads and a quiet bayThe Primeval Isle, from a Naturalist's NotebookWhat is real about the island's dinosaurs, and what is only a game.Primeval IsleThe Dragon Tower on the Dragonfire Isle, as it looks in the gameThe Dragon TowerAurendrake, the Old Warden, and the seven wards it chose to share.Dragonfire Isle