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Knocked out and getting up

First steps

What happens when your health runs out, and how each kind of world treats it.


Knocked out

When your health runs out, Tatazo is knocked out: he bumps onto his bottom with stars and leaves circling his head, and flops onto his back (floating, if he's in water). The camera rises and turns to show what did it, with a glowing ring and a name tag.

After a few seconds (a click, Space or Enter skips) a card tells you:

  • what knocked you out (a creature and its level, a lava crust, running out of air...),
  • the last hits you took,
  • a tip: what that creature is weak to and how to dodge its attack,
  • what it cost.

Then choose: Get up at your bed (if you have one), Get up in the village, or Keep watching. In a One life world a knocked-out gator doesn't get up: see below.

What it costs

It depends on the kind of world. When a world is made, it picks a preset, and the host can change most settings later:

WorldPlayers fightingCreaturesXPHungerKnocked out costs
Cozyoffnever attack first×2offnothing
Adventure (the default)only agreed duelsstrength ×1×1on10% of the XP earned in your current level
Exploreonly agreed duelsnever attackno levelsonnothing
Survivalonly agreed duelsstrength ×1×1hurts10% of all your XP (levels can drop), and your satchel goes into a grave
Creativeoffnever attack first×1off10% of the XP earned in your current level
Hardcore (for teens)onstrength ×1.3×1on10% of all your XP (levels can drop) and your satchel spills

On the default Adventure world you keep all your gear and never lose a level: only a tenth of the XP you've earned since your last level-up. On a Cozy world it costs nothing at all, and neither does it on an Explore world. The Hardcore preset, for teens who want a real challenge, costs a tenth of all your XP (so a level can drop) and spills your satchel where you fell (your 1–8 bar, your tools and your worn gear stay with you).

On a Survival world it costs a tenth of all your XP too, and your satchel goes into a cairn where you fell: only you can open it for 20 minutes, then anyone can. With One life on, a knocked-out gator is retired in that world: you can watch as a firefly, or start a new gator in the lobby.

Make a bed your home

Sleep in a bed (E) once and it becomes your home: you can get up there instead of the village. It also skips the night when everyone in the world is asleep.

How to get knocked out less

  • Eat. Health only grows back while you are fed.
  • Read the wind-up. Every attack can be dodged: see Combat and elements and each creature's page.
  • Watch the levels. The minimap shows the region's creature levels in colour. Red means they are well above you.
  • Dash out of rings (The dash).
  • Mind the land: lava crusts burn in the Ember Wastes, and air runs out under water (Diving and air).
  • Bring friends, and try the Calm Aura when you just want to build or explore.