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Realms

The world is an ocean with eight lands in it, and each land is one realm. The Riverlands are home, round the village. The others lie across the sea, each with its own ground, weather, music, creatures and treasures, and its own band of creature levels (see Continents and danger). Deep water, in every realm, has creatures of its own.

RiverlandsHome: the river valley round the village, where every world begins.Levels 1–20Autumn WoodsGolden and russet woods on rolling hills, full of acorns and bramble.Levels 15–35FrostlandsSnowfields, pine woods and glacier peaks. Pack warm.Levels 60–95Sunscorch DesertLong dunes under a hard sun, oases in the hollows, fossils in the sand.Levels 40–70Glowcap HollowViolet moss and mushrooms taller than houses. At dusk it all glows.Levels 25–50Zombie LandMisty graveyards and black bogs where the Gloom woke the dead. Bring a light, and bring friends.Levels 70–100Ember WastesAsh plains, basalt and smoking volcano cones. The lava crusts burn.Levels 90–120Primeval IsleAn island in its own sea where dinosaurs still roam.Levels 35–60Dragonfire IsleA smoking island far out at sea, with the Dragon Tower in its middle.Levels 115–130Deep waterLakes, rivers and seas more than 2.5 m deep, in every realm where the water is not frozen or molten.Every realm