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Item powers

14 powers

Speed, regeneration, drawing health, critical hits and imbuing.


How powers work

Some gear does more than protect you: boots that make you run faster, rings that bring back health or mana, blades that draw health from the creatures you fight. A power is part of the item (every copy has it) or imbued into one piece at the Glowstone Font. Everything you wear adds up, with limits so no outfit breaks the game: speed up to 35%, drawing health or mana up to 15% each, critical chance from gear up to 25%, extra air up to 40 seconds.

Every power

PowerItems that carry it
+10% movement speed
You walk, run and swim faster. Boots are the usual place for it.
Leafstep Sandals (4%)Swiftwind Band (4%)Stagleap Boots (7%)Reef Flippers (3%)Whisperleaf Blade (3%)Frostwalker Boots (10%)Tidewalker Boots (8%)Cinderstride Boots (8%)Dune Runner Sandals (12%)Whisperfin Wraps (5%)Raptor-Feather Boots (14%)Nightbloom Katana (4%)Moonshadow Blades (6%)
+2 health a second (while fed)
Extra health back every second, on top of the normal regrowth, while you are fed.
Acorn Ring (1)Pearl Charm (1)Sunstone Band (2)Coral Crown (1)Amulet of Clear Water (2)Amber Amulet (3)Crown of the Canopy (1.5)Titan's Tear (4)
+2 mana a second (while fed)
Extra mana back every second, while you are fed.
Sea Glass Pendant (0.8)Ring of the Brook (1.2)Snowflake Ring (1.5)Pearl Ring (1)Sporelight Ring (2)Glacier Heart (3)Crown of the Canopy (1.5)Wellspring Sceptre (4)Titan's Tear (3)Eternal Tide (5)
Draws 5% of the damage you deal as health
A share of the damage you deal comes back to you as health.
Sunblade (2%)Emberheart Amulet (4%)Tyrant's Tooth (6%)Maw of the Deep (4%)Moonshadow Blades (3%)Riverheart (5%)
Draws 5% of the damage you deal as mana
A share of the damage you deal comes back to you as mana.
Mothwing Pendant (4%)Wellspring Sceptre (4%)
+20 health each time a creature you fought is cleansed
Health back each time a creature you fought is cleansed.
Scarab Charm (15)Goliath's Crusher (25)Amber Amulet (20)Tyrant's Tooth (30)Maw of the Deep (40)
+20 mana each time a creature you fought is cleansed
Mana back each time a creature you fought is cleansed.
Eternal Tide (25)
+5% critical hit chance
A better chance of a critical hit (a hit that lands harder).
Leaf Cape (2.5%)Shadow Scarf (2.5%)Fern Cape (3.8%)Heron's Eye Bow (5%)Nightshade Cape (3.8%)Obsidian Edge Ring (5%)Nightbloom Katana (5%)Tempest Longbow (6%)Moonshadow Cape (5.6%)Storm Cape (5.6%)Moonshadow Blades (8%)Skysplitter (8%)Titan Cape (8%)Titan Shroud (8%)
+1 melee skill
Counts as extra levels of your melee skill.
Bronze Colossus Blade (2)
+1 distance skill
Counts as extra levels of your distance skill.
Hummingbird Sling (1)Tempest Longbow (2)Skysplitter (3)
+1 magic level
Counts as extra magic levels.
Sporelight Ring (1)Glacier Heart (1)Stormcaller Staff (2)
+1 shielding skill
Counts as extra levels of shielding.
Only by imbuing
+1 fishing skill
Counts as extra levels of fishing.
Only by imbuing
+1 seconds of air under water
Extra seconds of air under water, so you can stay down longer before you need to come up.
Kelpweave Hood (+8 s)Sea Glass Pendant (+10 s)Reef Flippers (+6 s)Coral Crown (+15 s)

The Glowstone Font

A glowing basin beside the village workshop. Bring a realm's essence and a few coins, and one piece of gear takes one step of a power: at most 3 steps a piece. It costs 24 coins at level 1, 60 coins at level 10, 100 coins at level 20, 140 coins at level 30, 220 coins at level 50, 420 coins at level 100.

EssenceOne step givesFits
Frost Crystal+0.8 mana a second (while fed)any piece
Sunstone+0.8 health a second (while fed)any piece
Ember CoreDraws 1.5% of the damage you deal as healthany piece
Moth Wing DustDraws 1.5% of the damage you deal as manaany piece
Obsidian+1.5% critical hit chanceany piece
Raptor Feather+2% movement speedfeet only
Amber+6 health each time a creature you fought is cleansedany piece
Glow Spores+5 mana each time a creature you fought is cleansedany piece
Wolf Pelt+1 melee skillany piece
Antler+1 distance skillany piece
Pearl+1 magic levelany piece
Scarab Shell+1 shielding skillarmour and shields only
Coral+4 seconds of air under waterhead only

Resistances (like resists fire 20%) on some gear take a share off that element's damage. Signature class pieces make one ability stronger: see each item's page.