The Great Sun Guardian
World bossRead its tale: The Guardian Who Forgot Its Riddles
Field notes
A giant clockwork guardian of the dunes, built to keep watch over a tomb nobody remembers. Its gears run slow and steady, day and night.
Where it lives
A lair on the far side of the Sunscorch Desert, on the hardest ground, away from the harbour. It rises when someone comes within 90 m, sinks back a minute after everyone has left, and returns a game day after it is calmed. It is as strong as the top of its land's level band.
How to calm it
Weak to (takes more): Energy +50%Ice +20%
Tough against (takes less): Fire −40%
Its attack: the claw sweep. It is slow to wind up (wind-up 1.1 s, then 1.9 s before the next).
The Great Sun Guardian is weak to energy and ice but shrugs off fire. It's slow to wind up its claw sweep: stay behind them, and back away when the steam starts to hiss.
What it leaves behind
| Item | Chance | How many |
|---|---|---|
| Sun Guardian Keystone | 100% | 1 |
| Sunstone | 100% | 4–8 |
| Gold Nugget | 100% | 3–6 |
| Fossil | 80% | 2–4 |
Plus orange coins for everyone who helped, now and then a potion, and sometimes gear. Everyone in your party within 40 m gets their own roll.

Sun Guardian Keystone
Sunstone
Gold Nugget
Fossil