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The Great Sun Guardian

World boss
Sunscorch DesertWorld bossHoly attacks

Read its tale: The Guardian Who Forgot Its Riddles

Field notes

A giant clockwork guardian of the dunes, built to keep watch over a tomb nobody remembers. Its gears run slow and steady, day and night.


Where it lives

A lair on the far side of the Sunscorch Desert, on the hardest ground, away from the harbour. It rises when someone comes within 90 m, sinks back a minute after everyone has left, and returns a game day after it is calmed. It is as strong as the top of its land's level band.


How to calm it

Weak to (takes more): Energy +50%Ice +20%

Tough against (takes less): Fire −40%

Its attack: the claw sweep. It is slow to wind up (wind-up 1.1 s, then 1.9 s before the next).

How to dodge

The Great Sun Guardian is weak to energy and ice but shrugs off fire. It's slow to wind up its claw sweep: stay behind them, and back away when the steam starts to hiss.

Combat and elements guide


What it leaves behind

ItemChanceHow many
Sun Guardian Keystone100%1
Sunstone100%4–8
Gold Nugget100%3–6
Fossil80%2–4

Plus orange coins for everyone who helped, now and then a potion, and sometimes gear. Everyone in your party within 40 m gets their own roll.

Ask about The Great Sun Guardian on the forum