Shiver Golem
Level 12+Glacier ice that walked downhill one winter and never went back up.
Field notes
Glacier ice that the Gloom taught to walk. Its pound freezes the ground round it: step out of the ring.
Where it lives
Frostlands, in Taiga, Glacier. Seen from level 12. Its level depends on where you meet it: at home, how far from the village you are; on the other lands, that land's band, lowest near the harbour side. It is stronger at night. Stronger ones are called Murky Shiver Golem (level 15+), Deep Shiver Golem (level 40+), Elder Shiver Golem (level 80+).
How to calm it
Weak to (takes more): Fire +45%
Tough against (takes less): Ice −70%Earth −20%
Its attack: the ground pound. It is slow to wind up (wind-up 1.1 s, then 2.8 s before the next).
Shiver Golems are weak to fire but shrug off ice. They're slow to wind up their ground pound: step back out of the ring when they raise their arms. Their hits slow you down, so keep your distance.
Its hits slow you down (50% for 3 s).
What it leaves behind
| Item | Chance | How many |
|---|---|---|
| Ice Shard | 80% | 2–5 |
| Stone | 50% | 2–4 |
| Frost Crystal | 25% | 1 |
| Iron Ore | 20% | 1–2 |
Plus orange coins for everyone who helped, now and then a potion, and sometimes gear. Everyone in your party within 40 m gets their own roll.
Numbers
By level
| Level | Health | Attack | XP |
|---|---|---|---|
| 12 | 651 | 52 | 230 |
| 20 | 1,145 | 79 | 338 |
| 30 | 1,926 | 115 | 473 |
| 50 | 4,008 | 198 | 742 |
On a normal world. Elites (5% of creatures from level 6) have ×2.2 health, ×1.4 attack and give ×3 XP. World settings can make creatures gentler or fiercer.

Ice Shard
Stone
Frost Crystal
Iron Ore