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Twilight Wyrm

Level 32+
Dragonfire IsleDragonDecay attacksNight only

It rises after sunset and fades before dawn, like a bad dream you forget by breakfast.

Field notes

A shy floating serpent that only rises after sunset and fades at dawn, when the air cools and the isle goes quiet. It keeps to the dark rocks and the cool night wind, and never strays far from its roost.


Where it lives

Dragonfire Isle, in Dragon rock. Seen from level 32. Its level depends on where you meet it: at home, how far from the village you are; on the other lands, that land's band, lowest near the harbour side. It is stronger at night. Only comes out at night.


How to calm it

Weak to (takes more): Holy +60%Fire +15%

Tough against (takes less): Decay −80%

Its attack: the charge. It is steady (wind-up 0.65 s, then 2.4 s before the next).

How to dodge

Twilight Wyrms are weak to holy and fire but shrug off decay. Watch for their charge: sidestep when they lower their heads, then hit back while they catch their breath. They only come out at night.

Cleansed, it turns back into a friendly animal and wanders home.

Combat and elements guide


What it leaves behind

ItemChanceHow many
Dragon Scale50%1–2
Shadow Scale25%1
Dragon Fang15%1

Plus orange coins for everyone who helped, now and then a potion, and sometimes gear. Everyone in your party within 40 m gets their own roll.


Numbers

By level

LevelHealthAttackXP
3290789314
501,718143468
803,614250722

On a normal world. Elites (5% of creatures from level 6) have ×2.2 health, ×1.4 attack and give ×3 XP. World settings can make creatures gentler or fiercer.

Ask about Twilight Wyrm on the forum