Twilight Wyrm
Level 32+It rises after sunset and fades before dawn, like a bad dream you forget by breakfast.
Field notes
A shy floating serpent that only rises after sunset and fades at dawn, when the air cools and the isle goes quiet. It keeps to the dark rocks and the cool night wind, and never strays far from its roost.
Where it lives
Dragonfire Isle, in Dragon rock. Seen from level 32. Its level depends on where you meet it: at home, how far from the village you are; on the other lands, that land's band, lowest near the harbour side. It is stronger at night. Only comes out at night.
How to calm it
Weak to (takes more): Holy +60%Fire +15%
Tough against (takes less): Decay −80%
Its attack: the charge. It is steady (wind-up 0.65 s, then 2.4 s before the next).
Twilight Wyrms are weak to holy and fire but shrug off decay. Watch for their charge: sidestep when they lower their heads, then hit back while they catch their breath. They only come out at night.
Cleansed, it turns back into a friendly animal and wanders home.
What it leaves behind
| Item | Chance | How many |
|---|---|---|
| Dragon Scale | 50% | 1–2 |
| Shadow Scale | 25% | 1 |
| Dragon Fang | 15% | 1 |
Plus orange coins for everyone who helped, now and then a potion, and sometimes gear. Everyone in your party within 40 m gets their own roll.
Numbers
By level
| Level | Health | Attack | XP |
|---|---|---|---|
| 32 | 907 | 89 | 314 |
| 50 | 1,718 | 143 | 468 |
| 80 | 3,614 | 250 | 722 |
On a normal world. Elites (5% of creatures from level 6) have ×2.2 health, ×1.4 attack and give ×3 XP. World settings can make creatures gentler or fiercer.

Dragon Scale
Shadow Scale
Dragon Fang