Sand Wyrm
Level 10+The dunes ripple where it swims. Watch the sand, not the sky.
Field notes
Swims through the dunes like a fish through water and leaps out where you stand. Watch for the moving hump of sand.
Where it lives
Sunscorch Desert, in Dunes, Oasis. Seen from level 10. Its level depends on where you meet it: at home, how far from the village you are; on the other lands, that land's band, lowest near the harbour side. It is stronger at night. Stronger ones are called Murky Sand Wyrm (level 15+), Deep Sand Wyrm (level 40+), Elder Sand Wyrm (level 80+).
How to calm it
Weak to (takes more): Ice +35%
Tough against (takes less): Fire −30%
Its attack: the leap. It is steady (wind-up 0.9 s, then 3.2 s before the next).
Sand Wyrms are weak to ice but shrug off fire. Watch for their leap: step out of the ring that shows where they'll land.
What it leaves behind
| Item | Chance | How many |
|---|---|---|
| Sand Scale | 70% | 2–4 |
| Fossil | 12% | 1 |
| Sunstone | 6% | 1 |
Plus orange coins for everyone who helped, now and then a potion, and sometimes gear. Everyone in your party within 40 m gets their own roll.
Numbers
By level
| Level | Health | Attack | XP |
|---|---|---|---|
| 10 | 423 | 40 | 158 |
| 20 | 900 | 70 | 262 |
| 30 | 1,513 | 102 | 368 |
| 50 | 3,149 | 176 | 578 |
On a normal world. Elites (5% of creatures from level 6) have ×2.2 health, ×1.4 attack and give ×3 XP. World settings can make creatures gentler or fiercer.

Sand Scale
Fossil
Sunstone