Sand Scarab
Level 2+Where one scarab goes, twenty follow. Nobody knows who leads. Read the tale
Field notes
Scarabs roll balls of dung bigger than themselves; these ones roll Gloom. They come in swarms.
Where it lives
Sunscorch Desert, in Dunes, Oasis. Seen from level 2. Its level depends on where you meet it: at home, how far from the village you are; on the other lands, that land's band, lowest near the harbour side. It is stronger at night. Comes in groups of 2 to 4. Stronger ones are called Murky Sand Scarab (level 15+), Deep Sand Scarab (level 40+), Elder Sand Scarab (level 80+).
How to calm it
Weak to (takes more): Ice +30%Energy +20%
Its attack: the charge. It is steady (wind-up 0.75 s, then 2.8 s before the next).
Sand Scarabs are weak to ice and energy. Watch for their charge: sidestep when they lower their heads, then hit back while they catch their breath.
Cleansed, it bursts into clean water and leaves.
What it leaves behind
| Item | Chance | How many |
|---|---|---|
| Scarab Shell | 50% | 1 |
| Gloom Goo | 20% | 1 |
Plus orange coins for everyone who helped, now and then a potion, and sometimes gear. Everyone in your party within 40 m gets their own roll.
Numbers
By level
| Level | Health | Attack | XP |
|---|---|---|---|
| 2 | 33 | 6 | 32 |
| 5 | 56 | 8 | 45 |
| 10 | 100 | 13 | 68 |
| 20 | 213 | 22 | 112 |
On a normal world. Elites (5% of creatures from level 6) have ×2.2 health, ×1.4 attack and give ×3 XP. World settings can make creatures gentler or fiercer.

Scarab Shell
Gloom Goo