Rattlebones
Level 3+Field notes
A skeleton that clatters about looking for its other sock. Heavy blows knock it to pieces; it hates sunlight and holy light.
Where it lives
Zombie Land, in Graveyard. Seen from level 3. Its level depends on where you meet it: at home, how far from the village you are; on the other lands, that land's band, lowest near the harbour side. It is stronger at night. Comes in groups of 1 to 3. Stronger ones are called Murky Rattlebones (level 15+), Deep Rattlebones (level 40+), Elder Rattlebones (level 80+).
How to calm it
Weak to (takes more): Holy +60%Fire +30%Earth +30%
Tough against (takes less): Decay −70%Ice −20%
Its attack: the charge. It is steady (wind-up 0.6 s, then 2.2 s before the next).
Rattleboneses are weak to holy and fire but shrug off decay. Watch for their charge: sidestep when they lower their heads, then hit back while they catch their breath.
Cleansed, it bursts into clean water and leaves.
What it leaves behind
| Item | Chance | How many |
|---|---|---|
| Old Bone | 60% | 1–3 |
| Rusty Plate | 8% | 1 |
Plus orange coins for everyone who helped, now and then a potion, and sometimes gear. Everyone in your party within 40 m gets their own roll.
Numbers
By level
| Level | Health | Attack | XP |
|---|---|---|---|
| 3 | 44 | 9 | 46 |
| 5 | 60 | 12 | 57 |
| 10 | 108 | 18 | 86 |
| 20 | 229 | 31 | 144 |
On a normal world. Elites (5% of creatures from level 6) have ×2.2 health, ×1.4 attack and give ×3 XP. World settings can make creatures gentler or fiercer.

Old Bone
Rusty Plate