Hollow Scarecrow
Level 6+It stands so still all day that the crows have stopped being scared of it.
Field notes
Stands still in the fields all day. At night the Gloom walks it about, swinging its straw arms.
Where it lives
Autumn Woods, in Autumn. Seen from level 6. Its level depends on where you meet it: at home, how far from the village you are; on the other lands, that land's band, lowest near the harbour side. It is stronger at night. Only comes out at night. Stronger ones are called Murky Hollow Scarecrow (level 15+), Deep Hollow Scarecrow (level 40+), Elder Hollow Scarecrow (level 80+).
How to calm it
Weak to (takes more): Fire +60%Holy +30%
Its attack: the claw sweep. It is steady (wind-up 0.8 s, then 2.2 s before the next).
Hollow Scarecrows are weak to fire and holy. Watch for their claw sweep: stay behind them, and back away when the steam starts to hiss. They only come out at night.
What it leaves behind
| Item | Chance | How many |
|---|---|---|
| Plant Fibre | 70% | 2–4 |
| Cloth | 30% | 1 |
| Golden Acorn | 30% | 1–2 |
Plus orange coins for everyone who helped, now and then a potion, and sometimes gear. Everyone in your party within 40 m gets their own roll.
Numbers
By level
| Level | Health | Attack | XP |
|---|---|---|---|
| 6 | 174 | 22 | 88 |
| 10 | 269 | 30 | 120 |
| 20 | 572 | 52 | 200 |
| 30 | 963 | 77 | 280 |
On a normal world. Elites (5% of creatures from level 6) have ×2.2 health, ×1.4 attack and give ×3 XP. World settings can make creatures gentler or fiercer.

Plant Fibre
Cloth
Golden Acorn