Grave Wisp
Level 6+Field notes
A swirl of cold green mist that floats over the bogs at night. People once told stories of will-o'-the-wisps leading travellers astray.
Where it lives
Zombie Land, in Graveyard, Bog. Seen from level 6. Its level depends on where you meet it: at home, how far from the village you are; on the other lands, that land's band, lowest near the harbour side. It is stronger at night. Only comes out at night. Stronger ones are called Murky Grave Wisp (level 15+), Deep Grave Wisp (level 40+), Elder Grave Wisp (level 80+).
How to calm it
Weak to (takes more): Holy +60%Fire +30%Energy +30%
Tough against (takes less): Decay −70%Earth −40%
Its attack: the sparks. It is steady (wind-up 0.8 s, then 2.6 s before the next).
Grave Wisps are weak to holy and fire but shrug off decay. Watch for their sparks: step sideways when they glow, and the sparks fly past. They only come out at night.
Cleansed, it bursts into clean water and leaves.
What it leaves behind
| Item | Chance | How many |
|---|---|---|
| Ecto Goo | 50% | 1–2 |
| Crypt Candle | 3% | 1 |
Plus orange coins for everyone who helped, now and then a potion, and sometimes gear. Everyone in your party within 40 m gets their own roll.
Numbers
By level
| Level | Health | Attack | XP |
|---|---|---|---|
| 6 | 74 | 15 | 66 |
| 10 | 115 | 20 | 90 |
| 20 | 245 | 35 | 150 |
| 30 | 413 | 51 | 210 |
On a normal world. Elites (5% of creatures from level 6) have ×2.2 health, ×1.4 attack and give ×3 XP. World settings can make creatures gentler or fiercer.

Ecto Goo
Crypt Candle