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Grave Knight

Mini-boss
Zombie LandMini-boss

Field notes

A knight who swore to guard the old crypts forever, and meant it. The Gloom keeps him marching; holy light breaks his oath.


Where it lives

Zombie Land, in Graveyard. Seen from level 12. Its level depends on where you meet it: at home, how far from the village you are; on the other lands, that land's band, lowest near the harbour side. It is stronger at night. Stronger ones are called Murky Grave Knight (level 15+), Deep Grave Knight (level 40+), Elder Grave Knight (level 80+).


How to calm it

Weak to (takes more): Holy +60%Fire +30%Earth +20%

Tough against (takes less): Decay −70%

Its attack: the claw sweep. It is slow to wind up (wind-up 1 s, then 2.1 s before the next).

How to dodge

Grave Knights are weak to holy and fire but shrug off decay. They're slow to wind up their claw sweep: stay behind them, and back away when the steam starts to hiss.

Combat and elements guide


What it leaves behind

ItemChanceHow many
Rusty Plate100%3–5
Old Bone100%4–8
Crypt Candle60%1–2
Ecto Goo80%2–4

Plus orange coins for everyone who helped, now and then a potion, and sometimes gear. Everyone in your party within 40 m gets their own roll.


Numbers

By level

LevelHealthAttackXP
124,415691,700
207,7691052,500
3013,0661543,500
5027,1952645,500

On a normal world. Elites (5% of creatures from level 6) have ×2.2 health, ×1.4 attack and give ×3 XP. World settings can make creatures gentler or fiercer.

Ask about Grave Knight on the forum