Grave Knight
Mini-bossField notes
A knight who swore to guard the old crypts forever, and meant it. The Gloom keeps him marching; holy light breaks his oath.
Where it lives
Zombie Land, in Graveyard. Seen from level 12. Its level depends on where you meet it: at home, how far from the village you are; on the other lands, that land's band, lowest near the harbour side. It is stronger at night. Stronger ones are called Murky Grave Knight (level 15+), Deep Grave Knight (level 40+), Elder Grave Knight (level 80+).
How to calm it
Weak to (takes more): Holy +60%Fire +30%Earth +20%
Tough against (takes less): Decay −70%
Its attack: the claw sweep. It is slow to wind up (wind-up 1 s, then 2.1 s before the next).
Grave Knights are weak to holy and fire but shrug off decay. They're slow to wind up their claw sweep: stay behind them, and back away when the steam starts to hiss.
What it leaves behind
| Item | Chance | How many |
|---|---|---|
| Rusty Plate | 100% | 3–5 |
| Old Bone | 100% | 4–8 |
| Crypt Candle | 60% | 1–2 |
| Ecto Goo | 80% | 2–4 |
Plus orange coins for everyone who helped, now and then a potion, and sometimes gear. Everyone in your party within 40 m gets their own roll.
Numbers
By level
| Level | Health | Attack | XP |
|---|---|---|---|
| 12 | 4,415 | 69 | 1,700 |
| 20 | 7,769 | 105 | 2,500 |
| 30 | 13,066 | 154 | 3,500 |
| 50 | 27,195 | 264 | 5,500 |
On a normal world. Elites (5% of creatures from level 6) have ×2.2 health, ×1.4 attack and give ×3 XP. World settings can make creatures gentler or fiercer.

Rusty Plate
Old Bone
Crypt Candle
Ecto Goo