Mortimer the Grave King
World bossField notes
The first knight of the old crypts, king of every zombie in the land. The bell of his crypt tolls when he rises; holy light and fire bring him down.
Where it lives
A lair on the far side of the Zombie Land, on the hardest ground, away from the harbour. It rises when someone comes within 90 m, sinks back a minute after everyone has left, and returns a game day after it is calmed. It is as strong as the top of its land's level band.
How to calm it
Weak to (takes more): Holy +60%Fire +30%Earth +20%
Tough against (takes less): Decay −70%
Its attack: the claw sweep. It is slow to wind up (wind-up 1.1 s, then 1.9 s before the next).
Mortimer the Grave King is weak to holy and fire but shrugs off decay. It's slow to wind up its claw sweep: stay behind them, and back away when the steam starts to hiss.
What it leaves behind
| Item | Chance | How many |
|---|---|---|
| Grave King's Crown | 100% | 1 |
| Rusty Plate | 100% | 4–8 |
| Crypt Candle | 100% | 3–6 |
| Ecto Goo | 80% | 2–4 |
Plus orange coins for everyone who helped, now and then a potion, and sometimes gear. Everyone in your party within 40 m gets their own roll.

Grave King's Crown
Rusty Plate
Crypt Candle
Ecto Goo