Gloom Stag
Level 4+Calm it, and it bounds off into the golden trees without looking back.
Field notes
Stags grow new antlers every year and shed them in late winter. Cleansed, this one bounds away into the golden trees.
Where it lives
Autumn Woods, in Autumn. Seen from level 4. Its level depends on where you meet it: at home, how far from the village you are; on the other lands, that land's band, lowest near the harbour side. It is stronger at night.
How to calm it
Weak to (takes more): Holy +20%Fire +10%
Its attack: the charge. It is steady (wind-up 0.6 s, then 2.6 s before the next).
Gloom Stags are weak to holy and fire. Watch for their charge: sidestep when they lower their heads, then hit back while they catch their breath. Cleansed, they turn back into friendly animals.
It runs away for a while below 20% health. Cleansed, it turns back into a friendly animal and wanders home.
What it leaves behind
| Item | Chance | How many |
|---|---|---|
| Antler | 40% | 1 |
| Jungle Berries | 40% | 2–4 |
Plus orange coins for everyone who helped, now and then a potion, and sometimes gear. Everyone in your party within 40 m gets their own roll.
Numbers
By level
| Level | Health | Attack | XP |
|---|---|---|---|
| 4 | 111 | 15 | 61 |
| 5 | 128 | 17 | 68 |
| 10 | 231 | 25 | 101 |
| 20 | 491 | 44 | 169 |
On a normal world. Elites (5% of creatures from level 6) have ×2.2 health, ×1.4 attack and give ×3 XP. World settings can make creatures gentler or fiercer.

Antler
Jungle Berries