Gloom Crab
Level 1+It pinches first and apologises later, once the Gloom washes off. Read the tale
Where it lives
Riverlands, in Wetland, Beach. Seen from level 1. Its level depends on where you meet it: at home, how far from the village you are; on the other lands, that land's band, lowest near the harbour side. It is stronger at night.
How to calm it
Weak to (takes more): Energy +30%
Tough against (takes less): Ice −30%
Its attack: the bite. It is quick (wind-up 0.5 s, then 1.5 s before the next).
Gloom Crabs are weak to energy but shrug off ice. They're quick with their bite: back away as they crouch, then strike while they recover. Cleansed, they turn back into friendly animals.
It runs away for a while below 20% health. Cleansed, it turns back into a friendly animal and wanders home.
What it leaves behind
| Item | Chance | How many |
|---|---|---|
| Crab Shell | 55% | 1 |
| Gloom Goo | 25% | 1 |
Plus orange coins for everyone who helped, now and then a potion, and sometimes gear. Everyone in your party within 40 m gets their own roll.
Numbers
By level
| Level | Health | Attack | XP |
|---|---|---|---|
| 1 | 35 | 6 | 30 |
| 5 | 75 | 10 | 50 |
| 10 | 134 | 15 | 75 |
| 20 | 286 | 26 | 125 |
On a normal world. Elites (5% of creatures from level 6) have ×2.2 health, ×1.4 attack and give ×3 XP. World settings can make creatures gentler or fiercer.

Crab Shell
Gloom Goo