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Ghoul

Level 8+

Field notes

A hunched, hungry thing with long claws that leaps from behind the gravestones. Quick, but it tires fast.


Where it lives

Zombie Land, in Graveyard, Bog. Seen from level 8. Its level depends on where you meet it: at home, how far from the village you are; on the other lands, that land's band, lowest near the harbour side. It is stronger at night. Stronger ones are called Murky Ghoul (level 15+), Deep Ghoul (level 40+), Elder Ghoul (level 80+).


How to calm it

Weak to (takes more): Holy +60%Fire +30%

Tough against (takes less): Decay −70%

Its attack: the leap. It is steady (wind-up 0.65 s, then 2.4 s before the next).

How to dodge

Ghouls are weak to holy and fire but shrug off decay. Watch for their leap: step out of the ring that shows where they'll land.

Combat and elements guide


What it leaves behind

ItemChanceHow many
Tattered Rag50%1–3
Old Bone40%1–2
Ecto Goo15%1

Plus orange coins for everyone who helped, now and then a potion, and sometimes gear. Everyone in your party within 40 m gets their own roll.


Numbers

By level

LevelHealthAttackXP
82022498
1024628112
2052348188
3088070262

On a normal world. Elites (5% of creatures from level 6) have ×2.2 health, ×1.4 attack and give ×3 XP. World settings can make creatures gentler or fiercer.

Ask about Ghoul on the forum