Ghoul
Level 8+Field notes
A hunched, hungry thing with long claws that leaps from behind the gravestones. Quick, but it tires fast.
Where it lives
Zombie Land, in Graveyard, Bog. Seen from level 8. Its level depends on where you meet it: at home, how far from the village you are; on the other lands, that land's band, lowest near the harbour side. It is stronger at night. Stronger ones are called Murky Ghoul (level 15+), Deep Ghoul (level 40+), Elder Ghoul (level 80+).
How to calm it
Weak to (takes more): Holy +60%Fire +30%
Tough against (takes less): Decay −70%
Its attack: the leap. It is steady (wind-up 0.65 s, then 2.4 s before the next).
Ghouls are weak to holy and fire but shrug off decay. Watch for their leap: step out of the ring that shows where they'll land.
What it leaves behind
| Item | Chance | How many |
|---|---|---|
| Tattered Rag | 50% | 1–3 |
| Old Bone | 40% | 1–2 |
| Ecto Goo | 15% | 1 |
Plus orange coins for everyone who helped, now and then a potion, and sometimes gear. Everyone in your party within 40 m gets their own roll.
Numbers
By level
| Level | Health | Attack | XP |
|---|---|---|---|
| 8 | 202 | 24 | 98 |
| 10 | 246 | 28 | 112 |
| 20 | 523 | 48 | 188 |
| 30 | 880 | 70 | 262 |
On a normal world. Elites (5% of creatures from level 6) have ×2.2 health, ×1.4 attack and give ×3 XP. World settings can make creatures gentler or fiercer.

Tattered Rag
Old Bone
Ecto Goo