Sand Whirl
Level 3+A little whirlwind with a big temper and a grumpy face in the middle.
Field notes
A little whirlwind of hot sand with a grumpy face in it. It knocks you flying.
Where it lives
Sunscorch Desert, in Dunes, Oasis. Seen from level 3. Its level depends on where you meet it: at home, how far from the village you are; on the other lands, that land's band, lowest near the harbour side. It is stronger at night. Stronger ones are called Murky Sand Whirl (level 15+), Deep Sand Whirl (level 40+), Elder Sand Whirl (level 80+).
How to calm it
Weak to (takes more): Earth +40%
Tough against (takes less): Energy −50%
Its attack: the rolling ram. It is steady (wind-up 0.7 s, then 2.4 s before the next).
Sand Whirls are weak to earth but shrug off energy. Watch for their rolling ram: sidestep as they start to spin, then hit them while they're dizzy.
Cleansed, it bursts into clean water and leaves.
What it leaves behind
| Item | Chance | How many |
|---|---|---|
| Sand | 60% | 2–4 |
| Plant Fibre | 25% | 1–2 |
| Sunstone | 3% | 1 |
Plus orange coins for everyone who helped, now and then a potion, and sometimes gear. Everyone in your party within 40 m gets their own roll.
Numbers
By level
| Level | Health | Attack | XP |
|---|---|---|---|
| 3 | 53 | 9 | 40 |
| 5 | 73 | 12 | 50 |
| 10 | 131 | 18 | 75 |
| 20 | 278 | 31 | 125 |
On a normal world. Elites (5% of creatures from level 6) have ×2.2 health, ×1.4 attack and give ×3 XP. World settings can make creatures gentler or fiercer.

Sand
Plant Fibre
Sunstone