Scarjaw the Tyrant
World bossRead its tale: The Tyrant of the Primeval Isle
Field notes
An old, scarred Tyrannosaurus rex, the island's top predator. Real ones had a bite strong enough to crush bone.
Where it lives
A lair on the far side of the Primeval Isle, on the hardest ground, away from the harbour. It rises when someone comes within 90 m, sinks back a minute after everyone has left, and returns a game day after it is calmed. It is as strong as the top of its land's level band.
How to calm it
Weak to (takes more): Energy +20%Holy +10%
Its attack: the bite. It is slow to wind up (wind-up 1.1 s, then 1.9 s before the next).
Scarjaw the Tyrant is weak to energy and holy. It's slow to wind up its bite: back away as they crouch, then strike while they recover.
What it leaves behind
| Item | Chance | How many |
|---|---|---|
| Tyrant Tooth | 100% | 1 |
| Dinosaur Scale | 100% | 4–8 |
| Dinosaur Claw | 100% | 3–6 |
| Amber | 80% | 2–4 |
Plus orange coins for everyone who helped, now and then a potion, and sometimes gear. Everyone in your party within 40 m gets their own roll.

Tyrant Tooth
Dinosaur Scale
Dinosaur Claw
Amber