Puffball
Level 2+Squeeze it and it sneezes a cloud of spores. It does not like being squeezed. Read the tale
Field notes
A real puffball can hold trillions of spores and lets them out in a smoky puff when squeezed.
Where it lives
Glowcap Hollow, in Mycelia. Seen from level 2. Its level depends on where you meet it: at home, how far from the village you are; on the other lands, that land's band, lowest near the harbour side. It is stronger at night. Stronger ones are called Murky Puffball (level 15+), Deep Puffball (level 40+), Elder Puffball (level 80+).
How to calm it
Weak to (takes more): Fire +40%
Tough against (takes less): Earth −20%
Its attack: the rolling ram. It is steady (wind-up 0.7 s, then 2.4 s before the next).
Puffballs are weak to fire but shrug off earth. Watch for their rolling ram: sidestep as they start to spin, then hit them while they're dizzy.
Cleansed, it bursts into clean water and leaves.
What it leaves behind
| Item | Chance | How many |
|---|---|---|
| Glow Spores | 70% | 2–3 |
Plus orange coins for everyone who helped, now and then a potion, and sometimes gear. Everyone in your party within 40 m gets their own roll.
Numbers
By level
| Level | Health | Attack | XP |
|---|---|---|---|
| 2 | 33 | 6 | 32 |
| 5 | 56 | 8 | 45 |
| 10 | 100 | 13 | 68 |
| 20 | 213 | 22 | 112 |
On a normal world. Elites (5% of creatures from level 6) have ×2.2 health, ×1.4 attack and give ×3 XP. World settings can make creatures gentler or fiercer.

Glow Spores