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Mycelium Golem

Level 12+

The threads under the hollow knotted themselves into a giant, just to see what walking was like.

Field notes

The threads under a forest floor can spread for kilometres. Here they knotted themselves into a walking giant.


Where it lives

Glowcap Hollow, in Mycelia. Seen from level 12. Its level depends on where you meet it: at home, how far from the village you are; on the other lands, that land's band, lowest near the harbour side. It is stronger at night. Stronger ones are called Murky Mycelium Golem (level 15+), Deep Mycelium Golem (level 40+), Elder Mycelium Golem (level 80+).


How to calm it

Weak to (takes more): Fire +40%

Tough against (takes less): Earth −60%

Its attack: the ground pound. It is slow to wind up (wind-up 1.1 s, then 2.8 s before the next).

How to dodge

Mycelium Golems are weak to fire but shrug off earth. They're slow to wind up their ground pound: step back out of the ring when they raise their arms. Their hits slow you down, so keep your distance.

Its hits slow you down (30% for 3 s).

Combat and elements guide


What it leaves behind

ItemChanceHow many
Mushroom Fibre80%3–6
Glow Spores60%2–4
Moonstone6%1

Plus orange coins for everyone who helped, now and then a potion, and sometimes gear. Everyone in your party within 40 m gets their own roll.


Numbers

By level

LevelHealthAttackXP
1265152221
201,14579325
301,926115455
504,008198715

On a normal world. Elites (5% of creatures from level 6) have ×2.2 health, ×1.4 attack and give ×3 XP. World settings can make creatures gentler or fiercer.

Ask about Mycelium Golem on the forum