Ember Hound
Level 5+Cleansed, an Ember Hound's fur cools to soft grey and it curls up to sleep.
Field notes
Hounds with coals for eyes, running in packs across the ash. Cleansed, their fur cools to a soft grey.
Where it lives
Ember Wastes, in Ashland, Caldera. Seen from level 5. Its level depends on where you meet it: at home, how far from the village you are; on the other lands, that land's band, lowest near the harbour side. It is stronger at night. Comes in groups of 2 to 3.
How to calm it
Weak to (takes more): Ice +40%Holy +20%
Tough against (takes less): Fire −60%
Its attack: the charge. It is quick (wind-up 0.55 s, then 2.4 s before the next).
Ember Hounds are weak to ice and holy but shrug off fire. They're quick with their charge: sidestep when they lower their heads, then hit back while they catch their breath. Cleansed, they turn back into friendly animals.
It runs away for a while below 20% health. Cleansed, it turns back into a friendly animal and wanders home.
What it leaves behind
| Item | Chance | How many |
|---|---|---|
| Hound Fang | 45% | 1 |
| Charcoal | 30% | 1–2 |
Plus orange coins for everyone who helped, now and then a potion, and sometimes gear. Everyone in your party within 40 m gets their own roll.
Numbers
By level
| Level | Health | Attack | XP |
|---|---|---|---|
| 5 | 128 | 18 | 70 |
| 10 | 231 | 28 | 105 |
| 20 | 491 | 48 | 175 |
| 30 | 825 | 70 | 245 |
On a normal world. Elites (5% of creatures from level 6) have ×2.2 health, ×1.4 attack and give ×3 XP. World settings can make creatures gentler or fiercer.

Hound Fang
Charcoal