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Deep Serpent

Mini-boss
Deep waterMini-bossEnergy attacksDeep water

Sailors called it a sea serpent. Maybe they had met an oarfish. Read the tale

Field notes

Sailors' stories are full of sea serpents; the real animals behind them were probably oarfish, which can grow longer than a bus.


Where it lives

Deep water (more than 2.5 m) in any realm whose water is not frozen or molten, near the bottom. It follows divers up and down. Seen from level 12. Its level depends on where you meet it: at home, how far from the village you are; on the other lands, that land's band, lowest near the harbour side. It is stronger at night. Stronger ones are called Murky Deep Serpent (level 15+), Deep Deep Serpent (level 40+), Elder Deep Serpent (level 80+).


How to calm it

Weak to (takes more): Earth +50%

Tough against (takes less): Energy −70%

Its attack: the sparks. It is steady (wind-up 0.9 s, then 2.2 s before the next).

How to dodge

Deep Serpents are weak to earth but shrug off energy. Watch for their sparks: step sideways when they glow, and the sparks fly past. They live in deep water: keep an eye on your air when you dive after them.

Combat and elements guide


What it leaves behind

ItemChanceHow many
Scale100%4–8
Pearl80%1–3
Moonstone50%1–2
Coral Crown8%1
Mothwing Pendant12%1

Plus orange coins for everyone who helped, now and then a potion, and sometimes gear. Everyone in your party within 40 m gets their own roll.


Numbers

By level

LevelHealthAttackXP
124,183631,530
207,360962,250
3012,3791413,150
5025,7642424,950

On a normal world. Elites (5% of creatures from level 6) have ×2.2 health, ×1.4 attack and give ×3 XP. World settings can make creatures gentler or fiercer.

Ask about Deep Serpent on the forum