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Ankylosaurus

Level 10+
Primeval IsleGloom-touched animal

A walking tank with a bone club for a tail. Blades bounce; magic works better. Read the tale

Field notes

Covered in bony armour plates, with a heavy club of bone at the end of its tail. Late Cretaceous North America, 68-66 million years ago. Magic and lightning work better than blades.


Where it lives

Primeval Isle, in Primeval. Seen from level 10. Its level depends on where you meet it: at home, how far from the village you are; on the other lands, that land's band, lowest near the harbour side. It is stronger at night.


How to calm it

Weak to (takes more): Energy +40%Ice +20%

Its attack: the claw sweep. It is slow to wind up (wind-up 1.05 s, then 2.7 s before the next).

How to dodge

Ankylosauruses are weak to energy and ice. They're slow to wind up their claw sweep: stay behind them, and back away when the steam starts to hiss. Cleansed, they turn back into friendly animals.

It runs away for a while below 10% health. Cleansed, it turns back into a friendly animal and wanders home.

Combat and elements guide


What it leaves behind

ItemChanceHow many
Dinosaur Scale80%2–4
Stone40%2–3
Fossil20%1

Plus orange coins for everyone who helped, now and then a potion, and sometimes gear. Everyone in your party within 40 m gets their own roll.


Numbers

By level

LevelHealthAttackXP
1069240218
201,47270362
302,476102508
505,153176798

On a normal world. Elites (5% of creatures from level 6) have ×2.2 health, ×1.4 attack and give ×3 XP. World settings can make creatures gentler or fiercer.

Ask about Ankylosaurus on the forum