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Abilities

IconAbilityLevelCostWaitDescription
Shadow DashMoveLevel 825 stamina6 sDash 8 m in a blur, nicking everything you pass. Catch a small creature from behind and it is cleansed at once.Cost 37 at 50, 50 at 100, 64 at 200.
Smoke VeilStealthLevel 1225 stamina16 sSlap a smoke pellet down: a cloud 5 m across hangs for 4 s. Creatures in it lose you and stumble half blind, and blows often miss you while you stay close.Cost 37 at 50, 50 at 100, 64 at 200.
Canopy ClimbMoveLevel 2025 stamina10 sSpring up the trunk like a jaguar: a great high leap to reach ledges, branches and cliff tops.Cost 37 at 50, 50 at 100, 64 at 200.
Deep DiveSwimLevel 3030 stamina45 sFor 30 s you swim twice as fast and hold your breath as long as you like (Whisperfin Wraps make it last longer).Cost 44 at 50, 60 at 100, 77 at 200.
Shadow DoubleDecoyLevel 4035 stamina28 sStep aside and leave a shadow double where you stood: creatures nearby lose track of you, and the double takes the next hit meant for you (it soaks 35% of your health for 6 s).Cost 51 at 50, 70 at 100, 90 at 200.
VanishStealthLevel 5050 stamina35 sVanish for 3 s (creatures lose you), then reappear with a cleansing strike on everything within 3 m.Cost 101 at 100, 128 at 200.
Marked for SilenceStrikeLevel 6540 stamina12 sSlip in on the creature you aim at (up to 9 m) and strike without a sound. A creature busy fighting someone else takes it much harder (two and a half times).Cost 80 at 100, 102 at 200.
One Inch PunchFinisherLevel 8055 stamina1 minCapstone. Settle, gather everything into one fist, and strike the creature in front of you once: a slow blow that no armour stops, hits seven times as hard, stuns it for 2 s and leaves it open (everyone hits it harder for 8 s).Cost 111 at 100, 141 at 200.

Each one goes onto your 1–8 bar as you learn it; drag them around in the Skill Book (K). R, F, T and G are optional extra keys for any four. Costs grow a little with level; ranks at levels 80, 100, 150, 200 and 300 make abilities stronger.

How it playsDashes that cleanse small creatures from behind, great leaps into the canopy, deep dives, vanishing.
UsesLeaf blades, throwing stars, light gear

Health and mana

Level1015203040506080100150200
Health2052553054055056057059051,1051,6052,105
Mana1101602103104105106108101,0101,5102,010

Before gear. Health and mana regrow while you are fed.

Weapons

Only a Ninja can gather

  • Pearl Bed: Only a Ninja is quick enough to open the giant clams. Other classes buy pearls at the market. Pearl Seashell

What they give serves every class, so it sells well at the market.

Looks

Lily ShadowLily ShadowA dark teal hooded outfit and a leaf blade across the back.
Dusk RunnerDusk RunnerPlum wraps with a pale scarf-band.
Moss StalkerMoss StalkerMoss green with bamboo-yellow wraps.
Reed ShadowReed ShadowReed-brown wraps and a pale straw band.
Cattail DancerCattail DancerCattail-brown wraps and a long fluffy-cream scarf.
Mudflat PhantomMudflat PhantomA mud-grey hooded outfit that vanishes on the flats.
Firefly StrikerFirefly StrikerNight-black wraps and a cape lined with firefly gold.
Moonflower BladeMoonflower BladeA lilac-white hood and mask, soft as a moonflower.
Crimson CurrentCrimson CurrentDeep red wraps and a white river-foam scarf.
Blackwater WhisperBlackwater WhisperA blackwater hood with teal ties, silent as the swamp.
Ghost OrchidGhost OrchidPale green wraps and a white cape that floats like the rare orchid.
Ember LeafEmber LeafBurnt-orange wraps and a band of ember gold.
Storm PetrelStorm PetrelSlate wraps and a white-edged cape that rides the storm.

All skins